The second charge of the first Charge Combo in the attack cycle is replaced.It transitions into the next attack after 3 / 2.5 / 2.25 / 2 seconds. During this attack, the wyrm itself flies downwards. Summons 3 / 4 / 5 / 6 Eidolists if there are none alive, accompanied by a sound effect.Ice Mists inflict Chilled for 3 seconds and Frozen for 1.5 seconds. One mist aims ahead of the player, one mist aims directly at the player, and the other aims behind the player. For 3 seconds, summons three homing Ice Mists from below every 1 second.Summons an Eidolon Wyrm if there are none alive, accompanied by a sound effect.Charges at the player once in a similar manner to the Charge Combo, although with 1.5x the speed.Lightning bolts inflict Electrified for 2 seconds.During this attack, the wyrm itself flies upwards. One lightning bolt aims ahead of the player, one lightning bolt aims directly at the player, and the other aims behind the player. For 3 seconds, summons three lightning bolts from the sky every 0.5 seconds.It charges three times before transitioning into the next attack. Quickly moves away from the player, roars, and charges at the player for 5 / 4 / 3.5 / 3 seconds, sharply homing in on their position.Performs the following attacks in a cycle:.When enraged, the wyrm moves and spins faster, lightning bolts and Ice Mists are more predictive, 1 extra Eidolist and 2 extra Ancient Dooms are summoned in their respective attacks, and it will periodically use a telekinetic attack that yanks the player towards its head, accompanied by a loud sound and a burst of blue sparks. While it can be spawned in any layer of the Abyss, it will enrage outside of the 4th layer. Upon contact with the head, the player is inflicted with the Crush Depth debuff for 10 seconds. When transitioning between phases, the wyrm will choose the next attack in its next phase's cycle. It performs a variety of attacks on a cycle that changes slightly with each phase transition, quickly chasing players and attempting to ram them while not using any attacks. Its body and tail segments can neither take damage nor deal contact damage. 1.1.6.17: Can no longer be targeted by minions or be damaged if Duke Fishron is alive.The Primordial Wyrm is an aerial worm-like enemy with 42 segments in total.1.1.7.2: Fixed it not animating correctly.Can now be detected by the Lifeform Analyzer.No longer spawns if the player is near a Celestial Pillar.1.1.7.805: Now uses a reduced version of the vanilla ocean enemy spawn chance instead of a custom one.1.1.7.864: Now spawns less frequently before defeating Plantera, and can no longer spawn if The Leviathan is active.No longer spawns both Siren and Leviathan when killed.1.2.0.002: Fixed it not using Siren's Call as its theme.1.2.0.003: Now despawns if any boss is alive instead of becoming invincible if Duke Fishron is alive.1.2.3.006: Now has a 25% chance to drop either Siren's Heart in Revengeance Mode.1.3.3.001: Reduced chances of spawning in Pre-Hardmode, but increased spawn rates otherwise.When ? is nearby, the song Siren's Call, which was composed by the artist DM DOKURO, will play unless the Calamity Music add-on mod is disabled.It sings so sweetly, its voice full of promise and warmth, but beware: follow the siren’s call at your own peril." The Bestiary entry for the ?: "A lure created by the Water Elemental, Anahita.
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